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Queen by Midnight

Regular price $106.50 AUD

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Best Board Game Nominee for 2023 Tabletop Awards
Best Art Nominee for 2023 Tabletop Awards

Download the Updated Rulebook

Which Princess will be crowned Queen by Midnight in this battle-royale deck-building board game of guile, deception, and brawn?

  • Player Count: 3–6
  • Minimum Age: 12+
  • Game Length: 60–90 mins

Overview: The Midnight Queen is dead... As her kingdom weeps, the Queen’s dying command was to invoke the Rule By Midnight: a trial of combat and guile, where the Princesses of Twelvefold meet in secret to battle and scheme against one another. Each Princess wields unique tactics to battle for the Midnight Court, but as the clock strikes 12, only one shall wear the crown. 


  • Use your cards to scheme, brawl, and cast your way to victory!
  • Six unique styles of play.
  • Pledge your loyalty to others to hedge your bets!

Inside: The centerpiece of this game is a stunning Clocktower that tracks turns, offers cards to buy, and rolls your dice! It spins to face each player on their turn. Nearly 200 cards are themed to your specific Princess, with additional Bazaar cards (75) available to customize your deck. Tokens, trackers, boards, and other cards make gameplay easy to track even when things are getting heated.


  • 3-6 players
  • 60-90 minutes
  • Ages 12+
  • Contents
    • 14 page rulebook
    • 6 Player Boards
    • 2 Six Sided Dice
    • 6 Clout & Health Tracker Boards
    • 12 Wooden Health/Clout tokens 
    • 108 Princess Vault Cards
    • 75 Bazaar Cards
    • 60 Starter Cards
    • 6 Ultimate/Inner Circle Cards
    • 30 Declaration Cards
    • 24 Loyalty Tokens
    • 24 Lash Tokens
    • 15 Prophecy Tokens
    • 1 Trance Token
    • 30 Level Tokens
    • Clocktower 
  • Creative Team
    • Created and Designed by: Kyle Shire
    • Additional Design by: Alex Uboldi
    • Graphic Design
      • Layout: Matt Paquette
      • Cardboard: David Killing
    • Art by: Ameera Sheikh, Michal Ivan, and Mike Pape
    • Editing: Travis D. Hill, Donald Behne, Darcy Ross, and Kaitlyn Money
    • Playtest Coordinator: Hank Finnin
    • Cultural Consulting: Christine Sandquist and James Mendez Hodes

Customer Reviews

Based on 59 reviews
Such a fun game!!!

I caved and bought this after seeing it everywhere. The box art alone was worth it, I am a sucker for the beautiful art. But the game itself was fun and engaging too! I had a group of six players and it was our first time playing; I will warn that for my full group, with setting up pieces and reading the rules, the first time play through was about 3-4 hours. (Some groups might go for the estimated run time, just warning for those who have large groups with average reading comprehension lol.) Watching the video was super helpful too. Once we got to playing it went pretty smoothly! All of the characters have fun and unique play styles that I really want to try playing each one for myself. It has a ton of replay value, especially once you've gotten a hang of the rules. Wonderful game, great job everyone! I can see myself playing this for a while yet.


Really fun game, very worth the money when you get the hang of it all!

Innã Noisette
A truly fun game with a beautiful setup!

Very cool game, we played it amongst girls and made it a costumed PJ party, and had tons of fun!
The board is very well designed and the art is gorgeous (got some excited screams when they realized the clock was actually a dice tower <3 ). It all makes the game easier to learn and play through.
The mechanics are simple but efficient, all characters feel different yet balanced enough that everyone gets a chance, and the endgame abilities feel very rewarding.
Even though it is competitive, it never feels unfair so it's easy to keep it friendly at the table. Highly recommend coupling the game with an Epiphany cake (King / 12th Night Cake), fits right in!


Great game well thought out my family loves it

Fun Deckbuilder, Best in Groups of 4-5

Me and my friends played Queen by Midnight at PAX Unplugged and really enjoyed it. The game drew fond comparisons of Slay the Spire in its deckbuilding finesse and the game did a good job of time-boxing itself to be digestible.

We had a full table of 6, though, and when the politicking stage started, not enough had moved in the game to give compelling reasons to form alliances, so we thought it was probably best experienced with 4 or 5 players, rather than 6.

Worth noting is that I haven't dug deeply into the errata rules yet, which may address some concerns.

Overall, a very fun game with high replay value that I highly recommend, especially for playgroups that can revisit it with some regularity.

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